Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The middle of the 17th century was a period of great changes; with the advent of the scientific method came what we now call the Scientific Revolution.
Core mechanisms
Key systems that shape the decisions players make.
Closed Drafting
Choose from hidden cards or items before passing or revealing the remainder.
Action Retrieval
Previously used actions must be recovered before they can be selected again.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Read the full game description
The middle of the 17th century was a period of great changes; with the advent of the scientific method came what we now call the Scientific Revolution. Many great scientists, with their theories and ideas, changed and shaped our perception of the universe: Galileo Galilei, Copernicus, Kepler, Bacon and, above all, Sir Isaac Newton. In Newton, the players take the role of a young scientist who wants to become one of the great geniuses of this era. To reach their ultimate goal, they travel around Europe, visit universities and cities, study to discover new theories, build new tools and work to earn money. The game is played over six rounds. Each round, every player plays five cards from their hand, and each played card allows the player to perform one of the many actions of the game. An action can have a variety of effects, which depend on the symbols on the board. At the end of the round, a player can take back all the cards except for one. One card has to remain on the board, which means that you give up one possibility of doing that action, but also that that very action will be carried out with greater strength. Fortunately, you can acquire new cards with additional powers to perform more actions. After six rounds, you calculate your final score, and the player with the most VP wins. The New Edition includes: - Newton: Great Discoveries Expansion - Newton: Robert Hooke Promo Card - Newton: Stephen Hawking Promo Card Any other promos are not included. —description from the publisher UPC 889696009043