ABG All Board Games
Neolithic box art

Neolithic

Players

1-2

Time

30-45

Age

14+

Weight

2

Rating

7.07

Fit

Teach 2.5

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Neolithic has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Neolithic has a strong player interaction score.

Replay value

Neolithic has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each time it is played.

Luck profile

Neolithic has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Neolithic is a 2 player card game set at the dawn of the Neolithic Age, where each player takes on the role of leader for their village. Neolithic uses a mix of Hand Building, Worker Placement, and multi-use cards. The game is played over alternating player turns. Players send Villager cards from their hands to perform Tasks and acquire more cards, to help unlock Innovation cards and boost their Culture(s). Returning these Villagers allows the player to play the cards they previously acquired. Each turn, the player chooses one of two options: Take a Task turn (play Villager card(s) from their hand to one of the five Task decks to acquire more cards) Take a Village turn (returns all of their Villager cards to hand, and for each Villager returned, may play a non-Villager card to their Village). The game ends when 2 of the 5 Tasks have no cards remaining. Players score points based on the cards in their Village. Points come from Culture cards (which award points based on certain Icons), Innovations, and for having the most Icons. The player with the highest score wins.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
John Clowdus

Artists

3
JJ Ariosa Chris Byer Liz Lahner

Publishers

1
Small Box Games

Linked items

No linked items imported yet.