ABG All Board Games
Neko Harbour: The Card Game box art

Neko Harbour: The Card Game

Players

2-4

Time

45-60

Age

12+

Weight

2.5

Rating

6.99

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Neko Harbour: The Card Game has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds additional content and gameplay elements, further enhancing the replay value. While the game may take some time to learn, it offers a rewarding and engaging experience for players.

Luck profile

The final luck score for Neko Harbour: The Card Game is 6, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like card draws, but players have substantial ability to mitigate the effects of luck through strategic decisions and planning. While luck still plays a significant role, player strategy and decisions also have a notable impact on the game outcome.

Overview

You have arrived at Neko Harbour and are planning to travel around the Antarctic Peninsula to see different kinds of penguins — and perhaps other creatures as well. Travel in the Antarctic is not easy, however, and for some trips, you even need a license to get in. Neko Harbour: The Card Game is a strategy card game for 2-4 players. Each game lasts two periods, and each period comes with a mid-game scoring. Each period consists of two phases: the drafting phase and the action phase. During the drafting phase, players take cards from the display until they have six cards in hand. During the action phase, players take turns playing a card from hand to build a preparation line until all cards have been played. With these cards, players can get resources, move ships, trigger special actions, and (probably) take free actions. The most intriguing part of the game is that players need to build the preparation line with cards and create ideal combinations between the cards as cards create a hub that provides players with a bonus when ships arrive at it. Additionally, players should acquire enough licences for their journey to go smoothly. After two periods, the player who has the most penguin points wins and is clearly the one who saw the most penguins in the Antarctic. —description from the designer

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Citie Lo

Artists

1
Citie Lo

Publishers

1
The Wood Games

Linked items

No linked items imported yet.