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Neko Harbour: The Card Game box art
2021 Ranked #15,230

Neko Harbour: The Card Game

This Antarctic travel strategy game has players draft cards, prepare journeys, gain resources and licenses, and earn the most penguin points. Linked preparation cards create ship-arrival bonuses, rewarding carefully constructed combinations.

Card Game Travel Contracts Income

Players

2-4

Play time

45-60 min

Age

12+

Complexity

2.5/5

Rating

6.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You have arrived at Neko Harbour and are planning to travel around the Antarctic Peninsula to see different kinds of penguins — and perhaps other creatures as well. Travel in the Antarctic is not easy, however, and for some trips, you even need a license to get in.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You have arrived at Neko Harbour and are planning to travel around the Antarctic Peninsula to see different kinds of penguins — and perhaps other creatures as well. Travel in the Antarctic is not easy, however, and for some trips, you even need a license to get in. Neko Harbour: The Card Game is a strategy card game for 2-4 players. Each game lasts two periods, and each period comes with a mid-game scoring. Each period consists of two phases: the drafting phase and the action phase. During the drafting phase, players take cards from the display until they have six cards in hand. During the action phase, players take turns playing a card from hand to build a preparation line until all cards have been played. With these cards, players can get resources, move ships, trigger special actions, and (probably) take free actions. The most intriguing part of the game is that players need to build the preparation line with cards and create ideal combinations between the cards as cards create a hub that provides players with a bonus when ships arrive at it. Additionally, players should acquire enough licences for their journey to go smoothly. After two periods, the player who has the most penguin points wins and is clearly the one who saw the most penguins in the Antarctic. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
45–60 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Citie Lo

Artists

1
Citie Lo

Publishers

1
The Wood Games

Linked items

No published linked games yet.