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Res Arcana box art
2019 Ranked #137

Res Arcana

A fantasy engine-building game where mages gather essences, craft artifacts, and claim places of power. Tiny decks make every card meaningful, while the race to assemble a decisive magical combination stays tight.

Strategy Games Card Game Fantasy Income Open Drafting

Players

2-4

Play time

30-60 min

Age

12+

Complexity

2.63/5

Rating

7.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Prepare Your Place of Power! In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Prepare Your Place of Power! In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon... Welcome to the world of Res Arcana! In it, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory! A game typically lasts 4-6 rounds. In each round, players do these steps: Collect essences: performs any Collect abilities, and may take essences from components. Do actions, 1 per turn, clockwise from the First Player: place an artifact, claim a monument or Place of Power, discard a card for 1 Gold or any 2 other essences, use a power on a straightened component, or pass: exchange magic items and draw 1 card. Play continues until all players have passed. Pass procedure: If you are first to pass, take the First Player token, swap your magic item for a different magic item, draw 1 card. Check victory points (10+ VPs). If no one has won: straighten all turned components, and begin the next round.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–60 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Thomas Lehmann

Artists

1
Julien Delval

Publishers

1
Sand Castle Games

Linked items

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