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Naval War box art
1979 Ranked #5,884

Naval War

A World War II naval card game has commanders deploy fleets and sink rival ships through guns, air strikes, torpedoes, submarines, and mines. Historical vessels create quick battles with shifting threats.

Wargames Card Game Nautical Events Paper-and-Pencil

Players

3-9

Play time

Not listed

Age

12+

Complexity

1.37/5

Rating

6.26

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

NAVAL WAR is a card game of strategy, skill, and luck that is based on World War II naval combat. Each player controls a "fleet" of warships, and attempts to sink the other player's ships.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

NAVAL WAR is a card game of strategy, skill, and luck that is based on World War II naval combat. Each player controls a "fleet" of warships, and attempts to sink the other player's ships. The battleships, aircraft carriers, and battlecruisers of WWII roam the seas again! In this unique card game, three to six players command a "fleet" of the world's most feared ships. Drawn from a deck of 54 cards, you might get the Bismark, Gneisenau, Prince of Wales, Hood, Ark Royal, Roma, New Jersey, Enterprise, Shokaku, or even the gigantic Yamato, the largest battleship ever used in battle! Using another 108 card deck, you can attack the enemy with salvos from your guns, make carrier strikes, destroyer torpedo attacks, raids by submarines or torpedo boats, or set up minefields. NAVAL WAR is based on historical data, but is is a quick play "beer and pretzels" game rated 1 on the Avalon Hill complexity scale (1-easy to 10-hard) Expanded by: Cards at Sea (VAIPA Express)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–9
Best with
3–8
Play time
45 min
Age
12+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
S. Craig Taylor Neil Zimmerer

Publishers

2
The Avalon Hill Game Co Battleline

Linked items

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