allboardgames.com
Nautic Miles box art
1977 Ranked #20,460

Nautic Miles

This convoy card game has players secretly build shipping convoys and accumulate four thousand nautical miles. Alerts expose convoys to warships and other hazards, so defenses, decoys, and hidden tonnage determine who reaches the set score.

Wargames Card Game Nautical Secret Unit Deployment Hand Management

Players

2-6

Play time

Not listed

Age

?+

Complexity

1.6/5

Rating

6.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

This game is a distant relative of Mille Bornes. You play Convoy cards hidden and try to take them across (accumulate 4000 nautical miles).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game is a distant relative of Mille Bornes. You play Convoy cards hidden and try to take them across (accumulate 4000 nautical miles). When an Alert is played, the convoy is vulnerable to attack by warships (carrier beats destroyer beats frigate and so on down to the sub, but two subs beat the carrier); if you cannot defend against the attack, your convoy is sunk (score is based on the convoy's tonnage). Otherwise it survives and the alert is passed. You can play an End of Alert, of course. Two Airplane cards in a row (by the same player) will also sink the convoy; the Airplane Hit card defends. The Mine sinks the convoy outright unless a Minesweeper is played. The Storm slows you down but you cannot be attacked except by the Mine. You can fly the Neutral pavilion, which protects you against anything but the Mine. Radar cards can reveal the convoy's value. This may be good, revealing the decoy Fishing Trawler (of no value), or bad --the revealed convoy is worth double, either to the sinker or the player! The game is played in several hands until a set score is reached.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–6
Best with
2
Play time
60 min
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Jean-Marc Luszpinski

Publishers

4
Habourdin International Interlude Lusval Éditions Spear's Games

Linked items

No published linked games yet.