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Nations In Arms: Valmy To Waterloo box art
2012 Ranked #9,783

Nations In Arms: Valmy To Waterloo

A Napoleonic grand strategy wargame has European powers manage production, diplomacy, and campaigns through revolution and empire. Seasonal turns, command chits, and events make supply, leadership, sieges, and attrition decisive.

Wargames Napoleonic Wargame Hexagon Grid Dice Rolling

Players

2-7

Play time

Not listed

Age

?+

Complexity

4.05/5

Rating

7.26

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 3 specifications

How it plays

How does it play?

(from Compass Games website) Nations in Arms brings one of the most famous periods in history to your gaming table: the French Revolution and the legend of Napoleon in Europe, from 1792 to 1815.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from Compass Games website) Nations in Arms brings one of the most famous periods in history to your gaming table: the French Revolution and the legend of Napoleon in Europe, from 1792 to 1815. This epic treatment of the Napoleonic period covers 24 years of warfare at the strategic level. Nations in Arms uses a extensively updated, modified and streamlined version of the Le Grand Empire game system from Pratzen Editions (that game covered the 1800-1815 time period). The result is that Nations in Arms is an entirely new, and very playable, Napoleonic epic from designer François-Stanislas Thomas. Players control every major and minor power of the Napoleonic period: from the largest participants to the smallest. This allows anywhere from 2 to 7 players to participate in the game. Players are challenged with strategically managing their annual national production, diplomacy, and most importantly, war. The game systems emphasize the military importance of lines of communication, the command and control ability of skilled leaders, quality of troops above quantity, and the impact of battle, epic sieges and attrition on a nation. You will have the power of great leaders at your fingertips, and the might of the corps they commanded: line infantry, guards, militia, supply trains, light and reserve cavalry, fleets and more. Each game year is broken into four interactive, seasonal turns. A Chit Activation system is used to recreate the ‘chaos of war’, and events occur using an Historical Event card deck. This combination of variable chit pull and card play ensures a high replay value of the ten (10) scenarios. Nations in Arms features a one-turn tutorial scenario , four epic campaign scenarios, and five smaller scenarios. Now it’s your turn to either fan the flames of The French Revolution throughout Europe, or to preserve the Old Order… Components: 2 map sections making a 56” wide by 39” high playing area 4 countersheets 6 full color 8.5" x 11" cards with various tables, charts and player aids 1 card deck (110 cards) of historical and tactical events 1 rules booklet 1 scenario booklet 2 dice 1 box and lid set - the big 3” deep box

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (3)

Play and group

Players
2–7
Best with
1
Complexity
4.1/5
Credits and catalog connections

Credits

Designers

1
François-Stanislas Thomas

Artists

2
Mark Mahaffey Keith Rocco

Publishers

1
Compass Games

Linked items

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