Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Mustangs and Messerschmitts" is a Tactical level miniatures wargame game designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single fighter aircraft (or, sometimes, a small bomber formation).
Core mechanisms
Key systems that shape the decisions players make.
Critical Hits and Failures
Exceptional die results create unusually strong successes or severe failures.
Impulse Movement
Alternate small movement impulses rather than completing an entire turn at once.
Movement Points
Spend a movement allowance across spaces with different costs.
Measurement Movement
Measure physical distance to determine how far pieces may move.
Player Elimination
Players can be removed from contention before the game ends.
Read the full game description
"Mustangs and Messerschmitts" is a Tactical level miniatures wargame game designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single fighter aircraft (or, sometimes, a small bomber formation). These aircraft are represented using 1/72nd scale models (or 1/700 scale models for the bomber formations). This split scale of wargaming pieces used is purely for the convenience of the gamers . . . Each pilot flies his personal aircraft as a mode, and, using the described movement stands, 'flies' the aircraft." Ground scale: 1:787, 1 inch = 20 meters or 65.6 feet. Time scale: 1 turn = 5 seconds. Each movement point = approximately 35 mph or 55 kph. For two or more players.