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Murphy's Magic Island box art
1992 Ranked #20,603

Murphy's Magic Island

This modular-board race has players collect six differently colored tokens first across twisting island paths. Forks, tunnels, teleporters, curses, and benefits make every route choice unpredictable, so proximity to a token never ensures arrival.

Maze Racing Modular Board Point to Point Movement

Players

2-6

Play time

Not listed

Age

8+

Complexity

1.5/5

Rating

5.78

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players race to collect 6 tokens, one of each color, which are spread about on a wildly complex modular board. The board is all knotted paths that fork and twist about, with tunnels and teleporters, curse cards, and benefit cards thrown into the mix.

Core mechanisms

Key systems that shape the decisions players make.

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Shopping

Where to buy

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
10 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Peter Eric Hendrickson

Publishers

1
Lost Horizons

Linked items

No published linked games yet.