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Pitstop box art
2001 Ranked #14,625

Pitstop

Players race cars around modular circuits by choosing gears, braking points, and pit-stop strategy to finish ahead. Speed brings fuel and tire pressure, so pushing through a curve can cost the control needed later.

Racing Modular Board Sports: Auto Racing

Players

2-6

Play time

Not listed

Age

10+

Complexity

1.57/5

Rating

6.29

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

PITSTOP is a motor racing board game. 65 special tiles let the player build virtually any circuit they like.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

PITSTOP is a motor racing board game. 65 special tiles let the player build virtually any circuit they like. The game comes with multilingual rules (english, spanish, italian, german and french) and instructions to build 10 different F1 circuits. Each player must set the gear and roll an appropriate number of special dice, that determine the speed of the car and the fuel consuption. The game is turn based and the phasing player, after moving his car, must set the gear for next turn. The box strategy is the most important decision to take. You can decide to complete all the 3 laps without stopping or making one or two pitstops. The game is not a "simulation", but to win you need a good amount of skill. Even if the speed of your car is determined by dice, you have to choose carefully the "braking point" in order to enter the curves at the best speed. If you exceed the curve's speed limit, you lose "tyres points". Of course, you can simulate a championship playing different circuits. What's interesting is that the game strategy changes from circuit to circuit and if you design your own circuit you need all your "driving skill" to be competitive. Rookies can win, but they will find very hard to beat a skilled player. Game components: 65 tiles to build the circuits (an avarege of 25 tiles are needed for each circuit), 6 plastic sport cars, 12 special dice, 6 "dashboards", 40 speed limit tokens, 24 plastic pawns, one rules booklet.

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Category

1

Mechanism

1

Family

1

Shopping

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
5–6
Play time
60 min
Age
10+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

2
Spartaco Albertarelli Angelo Zucca

Publishers

1
Editrice Giochi

Linked items

No published linked games yet.