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Mucho Macho box art

Mucho Macho

Players

2-8

Time

?-?

Age

8+

Weight

1

Rating

5.53

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Mucho Macho has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' actions frequently. However, there is less emphasis on cooperation in the game.

Replay value

Mucho Macho has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, and the game adapts well to different player counts without compromising its appeal or balance. While the game may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

Mucho Macho has a moderate level of luck involved in the game. Random elements have a minimal impact on the game outcome, but still play a role. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A classic among attractions at carnivals is the "high striker" game, a challenge for visitors to gauge their strength with a group of buff dudes smashing a lever with all the strength they can. Whoever launches the puck the highest wins the most prize tickets! Mucho Macho — winner of the 2015/2016 edition of the Gioco Inedito, the "best unpublished game" contest held by Lucca Comics & Games and dV Giochi — recreates this carnival attraction in a card game. Gameplay is super easy! Choose two cards (which range in value from 00 to 99) to swing the hammer. The strongest player chooses two prize cards first, but must place the lower-numbered prize (which is worth more points) in their hand. Can you gather more prizes than everyone else and prove that you are the most macho?

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Credits

Designers

1
Evin Ho

Artists

1
Andrea Guerrieri

Publishers

1
DV Games

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