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Sarkophag box art

Sarkophag

Players

3-6

Time

?-?

Age

8+

Weight

1.25

Rating

6.06

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Sarkophag has a moderate level of direct confrontation and strategic confrontation. Players need to pay attention to each other's actions frequently. However, there is not much emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

Sarkophag has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

Sarkophag has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Sarkophag offers a fair balance between luck and player agency.

Overview

Reckless researchers have opened one ancient sarcophagus after another, and in so doing have rudely disturbed the peace of the resting mummies. Now the addlebrained, musty fellows are roaming throughout the catacombs, and they turn out to be surprisingly affectionate. With a little skill and a fragrant whiff of tactics in this trick-taking game, you can completely avoid taking too many of these scatterbrained guys home in your luggage. In Sarkophag, each player has ten cards in hand. Each round, each player plays exactly one card. The second card played determines whether subsequent cards in the round must be higher or lower than what was led. Whoever plays the highest/lowest card (depending on what that second card determined) takes the "trick", collecting all the cards played. If, however, a player cannot follow the rule — for example, having only higher cards in hand when supposed to play a lower card — they take the trick. Whoever takes the trick is cursed with a few mummy heads; however, they also start the next round. The game ends as soon as all ten tricks have been played. Now each player counts the little mummy heads on their cards, and the player with the fewest mummy heads wins.

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Credits

Designers

1
Michael Feldkötter

Artists

1
Claus Stephan

Publishers

1
AMIGO

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