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Mr. Cabbagehead's Garden box art

Mr. Cabbagehead's Garden

Players

1-2

Time

10-20

Age

10+

Weight

1.77

Rating

7.13

Fit

Teach 2.7

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players frequently need to be aware of and react to each other's strategies and turns. Limited emphasis on cooperation.

Replay value

Mr. Cabbagehead's Garden offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.14.

Luck profile

Mr. Cabbagehead's Garden has a moderate level of luck involved in the game. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, luck plays a minor role compared to player strategy and decisions.

Overview

Each year Vernon Cabbagehead, (Mr. Cabbagehead to his friends), wants to be left in peace to grow his award winning vegetable garden for the annual Garden Club contest. However, his tedious neighbours tend to interfere when he is away, and frequently drop by to help themselves to the garden produce. Can Mr. Cabbagehead create a beautiful garden and finally win the blue ribbon? In Mr. Cabbagehead's Garden, vegetable cards are drafted and placed in the garden plot, a grid of six cards by three cards. Depending on which cards are selected, one of the tedious neighbours may interfere with the garden in a variety of ways. Players must be careful in their choice of vegetable to plant, in its position in the garden, and in maintaining their supply of invaluable bees, which give Mr. Cabbagehead more flexibility in planting. Once all cards have been drawn, the game is over and the Garden Club committee visits to evaluate Mr. Cabbagehead's garden. The number and position of vegetables matter, and players must be creative in developing a garden that is both pleasing to the eye and plentiful in vegetables. Originally released in 2016 in a print-and-play version with four neighbours, the 2018 published deluxe edition of Mr. Cabbagehead's Garden adds more neighbours, more variety in scoring, and a streamlined set of rules that includes a fixed garden plot grid variant. More importantly, the published version includes rules for two players.

Editions

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Credits

Designers

1
Todd Sanders

Artists

1
Todd Sanders

Publishers

3
Air and Nothingness Press LudiCreations TGG Games

Linked items

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