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Mound Builders box art
2014 Ranked #6,938

Mound Builders

A solo historical strategy game in which players expand a mound-building culture across chiefdoms to grow its influence. Rival powers and eventual Spanish threats steadily push back against cultural and economic expansion.

Wargames Ancient Civilization Area Movement Campaign / Battle Card Driven

Players

1-2

Play time

Not listed

Age

13+

Complexity

2.63/5

Rating

7.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Mound Builders, from the Charles S.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mound Builders, from the Charles S. Roberts Award-winning design team of Wes Erni and Ben Madison at Victory Point Games, is a solitaire States of SiegeTM game where you represent the two largest pre-Columbian Indian “mound builder” cultures that dominated eastern North America from before the time of Christ until the coming of the European colonists in the 17th century. Your empire represents the earlier Hopewell culture and the later Mississippian culture that derived from it. Until the arrival of the Spanish late in the game, you will expand your control across the map of North America, extending it over the various chiefdoms encountered and incorporating them into your economic and religious sphere (“empire”). Your domain will grow and shrink, but be aware that rather than a military advance and retreat, this process represents the rise and decline of culture, religious ideology, and an economic way of life, threatened from outside by competing ideologies and lifestyles as much as by hostile armies. Your goal is to extend Mound Builder culture and amass as many chiefdoms as possible before rival native powers (and the smallpox-ridden Spanish!) rise up to drive you back to your Mississippi River heartland and extinguish your vast capital city at Cahokia, Illinois – near modern St. Louis.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
60 min
Age
13+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Wes Erni Ben Madison

Artists

2
Tim Allen Michelle Ball

Publishers

1
Victory Point Games

Linked items

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