ABG All Board Games
Moteneba. box art

Moteneba.

Players

3-5

Time

?-?

Age

15+

Weight

2.5

Rating

6.13

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Moteneba offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Moteneba has a strong replayability score of 7.85.

Luck profile

Moteneba has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game's overall luck dependence is balanced, with a mix of luck and strategy influencing the outcome. The final luck score for Moteneba is 7, indicating that luck plays a minor role compared to player strategy and decisions.

Overview

User summary: Moteneba. ('Gotta be popular') is a game in where the players try to impress seven girls, becoming more and more popular. Players take turns placing cubes representing sportiness, intelligence, looks, wealth and esprit on various girls. How much effect a certain something has depends on what trends are going, and players can instead decide to elevate the trend of a certain trait, effectively affecting everyone's decision. The game goes on for three deals, in between which the game board never resets. Almost all information is open, but there are random elements on what cubes are drawn.

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Editions

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Credits

Designers

2
Nobutake Dogen Nao Shimamura (??????)

Artists

2
Nao Shimamura (??????) Hinami Tsukuda

Publishers

1
???????? (Taikikennai Games)

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