Table feel
Moderate interaction with a mix of direct and strategic confrontation.
Players
2-6
Time
?-?
Age
12+
Weight
2.95
Rating
7.61
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate interaction with a mix of direct and strategic confrontation.
Mosaic: A Story of Civilization has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Mosaic: A Story of Civilization provides a fresh and engaging experience with a high replayability factor.
Mosaic: A Story of Civilization has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of, among others, Age of Empires III: The Age of Discovery, Railways of the World, Sid Meier's Civilization: The Boardgame, and Raccoon Tycoon. Mosaic is an action selection game. On your turn, you will perform one of eight actions and acquire pillars of civilization. Acquiring pillars is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more civilization pillars, you may be able to claim a ‘Golden Age’ of that type. As the game goes on and your civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your civilization will score for each region that you dominate with your cities, towns, wonders, and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, achievments, and golden ages, and for all of your cards that score for your unique civilization pillars. -description from publisher (corrected and updated) Please note that the solo rules are only included in the Kickstarter editions, not in the retail versions (although they are available as print-and-play in French at the very least).
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mosaic: a story of civilization
Retailer · Unknown · USD 52.49
mosaic: a story of civilization
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mosaic: a story of civilization
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mosaic: a story of civilization
Retailer · Unknown · USD 45.00
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