Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Sequel to Backpacks and Blisters (q.v.) This time you are winter walking in the southern lakes from Ambleside. In addition to Blisters, Chocolate and IT, you also get the Ice Axe, Rope, Winter Warmer, Crampons, Compass and First Aid Kit.
Core mechanisms
Key systems that shape the decisions players make.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Sequel to Backpacks and Blisters (q.v.) This time you are winter walking in the southern lakes from Ambleside. In addition to Blisters, Chocolate and IT, you also get the Ice Axe, Rope, Winter Warmer, Crampons, Compass and First Aid Kit. Oh, and instead of Sun or Rain, it is either Fine, Poor Visibility, Snow or Blizzard. This is another game that will give you a taste of what walking is all about - but without any of those unpleasant side-effects - such as actually having to go and do it..!!