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Moogh: A 9-card Print-and-play Game box art
2016 Ranked #19,299

Moogh: A 9-card Print-and-play Game

This semi-cooperative hunting game has rival tribes cooperate to defeat a raging mammoth while survivors compete for leadership. Every attack increases the beast’s rage, and each caveman can take only two hits before dying.

Fighting Prehistoric Semi-Cooperative Game Contests: 9 Card Nanogame PnP

Players

2-4

Play time

15-35 min

Age

10+

Complexity

2/5

Rating

6.45

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The dark night goes pale. Slowly thin streaks of light lift up like hair and splits the insipid sky.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The dark night goes pale. Slowly thin streaks of light lift up like hair and splits the insipid sky. A drop of blue slowly bleeds out in the ocean from the center and out. “Moogh” said the male tribe leader. All others around him in the cave opening knew what it meant. Gathering the stingers they made from flint and sticks they set off in the now golden pink but cold morning. Scuffling through the dense woods and out in the plains they could see their prey towering in the distance under the sun which had now shown its full face. “Ugh Moogh Oog” they exclaimed. A few moments later it was all a vortex of hairs and muscle, blood sprouting, shouting and stabbing their shafts with flint spearheads into the huge beast. The Mammoth chase had begun - Will they survive the fight and who will be the one that finish off the big beast Moogh is a semi coop game for 2 or 4 players playing two tribes trying to defeat a "Moogh" in a blood n' fur hurly burly. Each player controls the cavemen who are moved around a square grid board chasing their prey. Each caveman has some unique abilities so they need to cooperate to win. The Moogh is controlled by the “game” and players use a control card to determine its actions. Unfortunately the Moogh has a rage that increase every time the cavemen attack it and when it gets angry it is equally difficult to kill. Cavemen can only take 2 hits before they die - and when they get hit the first time they turn their card to reveal a different set of abilities. Tribesmen get savage points for actions they take during the game and among the survivors - the team with most savage points will win leadership of both tribes. A game will last about 25 minutes.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1
Play time
15–35 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Niklas Hook

Artists

1
Niklas Hook

Publishers

3
(Web published) Grammes Edition Nuts! Publishing

Linked items

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