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Deckchairs On The Titanic box art
Rich game profile

Deckchairs On The Titanic

The year is 1912. The unsinkable Titanic is setting sail on her maiden voyage across the Atlantic, and you have secured yourself the coveted position of deckchair attendant on the first-class promenade. Your passengers will tip you extra for getting their chair in a good place, s...

Players

2-4

Time

15-30

Age

10+

Weight

2

Rating

6.51

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.

Replay value

Deckchairs on the Titanic offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

The final luck score for Deckchairs on the Titanic is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to influence the effects of randomness through strategic decisions. The game outcome is influenced by both luck and player strategy.

Overview

What ABG knows about this game

The year is 1912. The unsinkable Titanic is setting sail on her maiden voyage across the Atlantic, and you have secured yourself the coveted position of deckchair attendant on the first-class promenade. Your passengers will tip you extra for getting their chair in a good place, so you and the other deckchair attendants must compete to reserve the best spots on the promenade. Passengers will pay most for their favourite positions, but you can still earn a few tips if you take someone else’s preferred spot. Most desired of all is the centre spot – you’ll be paid handsomely if you manage to place one of your deckchairs there. Today starts the same as every other. You rise as early as possible, collect your deckplan and head for the first-class promenade, hoping that you’ll be the first to get there. It’s still dark when you arrive and you find that the deck is a little unsteadier than usual… then you notice some passengers are kicking around a large chunk of ice that seems to have fallen somehow onto the deck… but still the band plays on, and the other attendants are arriving now so there’s no time to waste! Arranging deckchairs is a cutthroat business, and besides, everyone knows this ship is unsinkable! —description from the publisher

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Credits

People and publishers

Designers

1
Tom Holness

Artists

1
Miles Hesketh

Publishers

1
Silver Birch Games

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