Overview
How it plays
How does it play?
Six ape temples wait to be discovered, but the chambers are locked. By means of a dice throw, the researcher is moved.
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Set Collection
Gather related items that become more valuable when scored together.
Stock Holding
Acquire shares whose value depends on companies, assets, or player actions.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Read the full game description
Six ape temples wait to be discovered, but the chambers are locked. By means of a dice throw, the researcher is moved. When a researcher discovers a chamber, trips a mechanism that unlocks the chamber. The chambers may be discover one to three times. Inside the temples are treasures. The more frequently it is discovered, the less treasure will be found. However, once in a while, a snake emerges from a temple that brings a curse. During the game, the players can alter the results of the cube throw once in a while to discover a certain chamber. Gunter Baars has created many games with this mechanism that play in the box. This consistently is continued here.