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Rette Sich, Wer Kann! box art

Rette Sich, Wer Kann!

Players

2-4

Time

?-?

Age

5+

Weight

1

Rating

5.58

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.9

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

High level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

The game rette sich, wer kann! has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The easiness to learn score is average, but the overall replayability score is still strong.

Luck profile

The final luck score for Rette sich, wer kann! is 4.333. The game has a low randomness impact, with the outcome being predominantly determined by player decisions and strategy. Players have substantial ability to mitigate randomness through strategic decisions and planning. However, the game still has a moderate luck dependence, with a balanced mix of luck and strategy influencing the outcome.

Overview

Each player gets two smurfs and places them somewhere on the circular boards. The player rolls the dice and move one of their smurfs. Once Gargamel (the bad guy from the cartoon) shows up, the smurfs must get into a house as quickly as possible and lock themselves into it. The trick is, a house can hold only one smurf and there is always one house less than there are smurfs left. The poor smurf who couldn't find a house is taken out of the game. Winner is the last player to have at least one smurf. The game feels like "musical chair" on a board.

Media

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Editions

Edition Year Language Publisher / Region
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Commerce

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Credits

Designers

1
Wolfgang Kramer

Artists

2
R. Albrecht Peyo

Publishers

2
Joker Otto Maier Verlag

Linked items

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