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Modern Naval Battles: Global Warfare box art
2008 Ranked #8,835

Modern Naval Battles: Global Warfare

A naval battle card game has commanders choose national fleets and build task forces for Cold War and modern conflicts. Selecting ships and tactics lets every player tailor a battle group for supremacy at sea.

Wargames Card Game Modern Warfare Open Drafting Hand Management

Players

2-6

Play time

Not listed

Age

10+

Complexity

1.85/5

Rating

6.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Modern Naval Battles - Global Warfare is inspired by our original 1989 award winning game and its 2 expansions. MNB - Global Warfare is a redesigned improvement of the original game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Modern Naval Battles - Global Warfare is inspired by our original 1989 award winning game and its 2 expansions. MNB - Global Warfare is a redesigned improvement of the original game. The cards are beautifully printed with full color on both sides with rounded corners. Box size is 9" x 12" x 1.5". Cartamundi did all the printing and production work. They are a great company to work with and have a lot of experience printing games. This new game features ships from 9 different nations: USA, USSR, UK, France, China, Argentina, Taiwan, Norway, and Japan. This gives you the ships you need to play out battles during the Cold War, Falkland Islands War, and Post-2000 naval warfare on the high seas. The MNB - Global Warfare system maximizes player decision making to make every turn exciting. First, you get to select a nation's fleet to command. Then, you get to select your specific ships to build what you think is the best battle group. Once selected, you'll get to battle the fleets selected by the other players for ultimate supremacy of the seas! Game Information: Game Time: Each game can be played in 1 to 2 hours. Complexity: Low Players: 2 to 6 Ages 10 and up Components: 110 Full Color Action Cards 110 Full Color Ship Cards 1 6-sided die Rulebook

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–4
Play time
90 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Dan Verssen

Publishers

1
Dan Verssen Games (DVG)

Linked items

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