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Modern Land Battles: Target Acquired box art

Modern Land Battles: Target Acquired

Players

2-6

Time

?-?

Age

10+

Weight

2.25

Rating

7.04

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in achieving goals or objectives.

Replay value

Modern Land Battles: Target Acquired has a high replayability score due to its high variability, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Modern Land Battles: Target Acquired is 7. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Description from the publisher: Modern Land Battles (MLB): Target Acquired uses the core game mechanisms from our award-winning Modern Naval Battles game. MLB takes you to the front lines in both historical and hypothetical conflicts ranging from the Arab-Israeli Wars to the present day. This new game features armor, infantry and artillery vehicles from 7 different nations: USA, USSR, UK, China, Israel, Insurgent, and Arabian Multinational. This gives you the forces you need to play out battles during the Cold War, Six-Day War, Iran-Iraq War, Vietnam War, Lebanon War, Yom Kippur War, Falkland Islands War, and Gulf War. The game system maximizes player decision making to make every turn exciting. At the start of the game, you get to select a nation's ground forces to command. Then, you get to select the specific armor, infantry, and artillery forces that you think is the best battle force. Once selected, you'll get to battle the forces selected by the other players in order to capture and secure vital objectives!

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Editions

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Credits

Designers

1
Dan Verssen

Publishers

1
Dan Verssen Games (DVG)

Linked items

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