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Minos box art

Minos

Players

2-4

Time

?-?

Age

16+

Weight

2.65

Rating

6.39

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Minos has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. With its adaptability to different player counts and moderate learning curve, Minos provides a consistently engaging experience for players.

Luck profile

Minos has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

from rules: 4,000 years ago, Crete was ruled by Minos, son of Zeus and Europa. It was from his name that the current civilization was called “Minoan”. It was the first advanced civilization in Europe. The game Minos takes you back in time; build your own trading empire by crossing the Mediterranean Sea with your ships and founding new settlements and trading centers. Aim of the Game The game ends when all the city sites have been settled and at least two full cities have been built. The winner is the player with the highest income at this point, as marked on the scale around the edge of the board. A tie is resolved in favor of the player with the most cash in hand.

Editions

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Credits

Designers

1
H. Jean Vanaise

Artists

1
J. C. Sohier

Publishers

1
Otto Maier Verlag

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