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Mimikri box art
2012 Ranked #21,644

Mimikri

A visual memory game has players use a mirrored camera to create a butterfly image, then search face-down tiles for its match. Choosing an image you can recall gives an advantage, and the most collected butterflies wins.

Animals Memory Pattern Recognition Animals: Butterflies

Players

2-4

Play time

Not listed

Age

6+

Complexity

1.2/5

Rating

5.41

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

At the start of Mimikri, all twenty butterfly tiles are placed face down in the middle of the table in the shape of an rectangle.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

At the start of Mimikri, all twenty butterfly tiles are placed face down in the middle of the table in the shape of an rectangle. One of the five picture tiles is then inserted into the special "camera" included in the game; this camera consists of a squarish cardboard device with a mirror standing vertically on the diagonal of the square, along with a cut-out "wing shape" on the bottom of the camera. When a picture tile is inserted underneath the cut-out, the "camera" will create a butterfly from the part visible through the cut-out together with the mirrored wing. Since you can insert square pictures in four directions, each picture can create four butterflies depending on how it's orientated. Once players see the image of the butterfly created, they now try to find this specific butterfly by turning the tiles face up, one by one, until a player finds the matching butterfly. Since the tiles remain face-up during this time, players have the opportunity to memorize as many cards as possible. Once a player succeeds, he collects the matching butterfly card and places it face-up in front of him. All other butterfly cards are turned face down again. The next player now exchanges the picture tile, trying to insert the next one in a direction resulting in a butterfly he is able to locate immediately. This is more difficult than it seems as you have to imagine the butterfly just from the picture before inserting it. The player who collects the most butterfly cards wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
20 min
Age
6+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Brigitte Pokornik

Artists

1
Lena Hesse

Publishers

1
Zoch Verlag

Linked items

No published linked games yet.