Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The public domain card game ???, which is pronounced like the word Mighty, is said to have been invented by Korean college students in the mid 1970s, but it is closely related to the group of Japanese picture-capturing games, especially Napoleon, which date to the beginning of the 20th century. Mighty is played mostly by current or former students in Korea, as well as by some groups in North America.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Hidden Roles
Players conceal team, loyalty, or identity information from one another.
Trick-taking
Play one card each and award the trick according to suit and rank rules.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Read the full game description
The public domain card game ???, which is pronounced like the word Mighty, is said to have been invented by Korean college students in the mid 1970s, but it is closely related to the group of Japanese picture-capturing games, especially Napoleon, which date to the beginning of the 20th century. Mighty is played mostly by current or former students in Korea, as well as by some groups in North America. Mighty is a point-trick game with bidding. In each hand, the high bidder chooses a partner by calling a card, and these two players try to take enough of the scoring cards (A, K, Q, J, 10) to fulfill the bid. Importantly, the bidder's partner is not revealed until that called-for card is played. The standard Mighty is played for five players, but variant rules allow for player counts from three to eight.