Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"If you like coop fantasy adventure dungeon crawls, you owe it to yourself to check this game out because it’s unlike any other one out there." Rahdo / Richard Ham Midhalla is a cooperative dungeoncrawler/tower defense hybrid that focuses on strategic hero mechanics and a character-centered story. The game follows the story of Harkon, a newly trained Viking warrior as he faces the invading demon hordes.
Core mechanisms
Key systems that shape the decisions players make.
Action Drafting
Choose actions from a shared supply before opponents can claim them.
Legacy Game
Choices permanently change components, rules, or future sessions.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Modular Board
Build the play area from interchangeable sections that vary between games.
Movement Points
Spend a movement allowance across spaces with different costs.
Read the full game description
"If you like coop fantasy adventure dungeon crawls, you owe it to yourself to check this game out because it’s unlike any other one out there." Rahdo / Richard Ham Midhalla is a cooperative dungeoncrawler/tower defense hybrid that focuses on strategic hero mechanics and a character-centered story. The game follows the story of Harkon, a newly trained Viking warrior as he faces the invading demon hordes. At the core of Midhalla's gameplay is a strategic hero combat mechanic that eliminates randomness and focuses on complex strategy. Players invest resources to build traps between combat phases to prepare for the incoming waves of enemies. The game also features a story-based exploration system that allows players to follow Harkon's journey and unlock additional lore as well as new gameplay elements as they progress. The campaign and all scenarios are fully replayable, with different classes, skills, events and varying enemy setup.