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Middle-earth box art
1995 Ranked #1,564

Middle-earth

Fantasy collectible card game where Wizards compete to gather strength and resist Sauron's shadow in Middle-earth. Characters, sites, and events create an evolving struggle, rewarding players who can build influence while surviving mounting danger.

Customizable Games Adventure Card Game Area Movement Variable Player Powers

Players

1-5

Play time

Not listed

Age

12+

Complexity

3.74/5

Rating

7.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

ICE's now-out-of-print CCG (they lost their license to produce Middle-Earth products in 1999). Players take the role of the Istari, or Wizards - most familiarly Gandalf, Saruman, and Radagast, but also Pallando and Alatar - in the struggle against Sauron in Middle-Earth.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

ICE's now-out-of-print CCG (they lost their license to produce Middle-Earth products in 1999). Players take the role of the Istari, or Wizards - most familiarly Gandalf, Saruman, and Radagast, but also Pallando and Alatar - in the struggle against Sauron in Middle-Earth. Each player competes to bring the greatest strength to bear against the Shadow, including Factions such as the Riders of Rohan or the Great Eagles, allies like Gwaihir or Shadowfax, items such as the lost Palantiri, Glamdring, or Narsil, and the completion of various quests - from the relatively straightforward rescue of prisoners through the involved Reforging of the Sword that was Broken, restoration of the White Tree to Minas Tirith, or the quest of quests, the destruction of the One Ring. Players build decks in which half are composed of resource cards and half of hazards, dedicated to the stopping of your opponent. This is where the big bad guys come in, with cards for the 9 Nazgul, a couple of Dragons (Smaug being the recognizable one), Shelob, and the Balrog.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–3
Play time
90 min
Age
12+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
Coleman Charlton

Artists

1
Stefano Baldo

Publishers

4
999 Games ACE Pelit Oy Hexagonal Iron Crown Enterprises

Linked items

No published linked games yet.