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Microworld box art

Microworld

Players

2

Time

15-20

Age

10+

Weight

2

Rating

6.31

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Microworld has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the level of cooperation required is relatively low.

Replay value

Microworld offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a replayability score of 7.95.

Luck profile

The final luck score for Microworld is 5.67, indicating a balanced mix of luck and strategy. The game has a moderate impact of random elements, with some room for players to influence or mitigate the effects of randomness through strategic decisions. While luck does play a significant role, player strategy and decisions also have a notable influence on the game outcome.

Overview

Microworld is a challenging game for two players in which one player is a virus and the other controls antibodies. On your turn, you place a tile next to the tile your opponent has placed on the previous turn. Special tokens on the board can be collected and used any time as a special action. You score points for your own tiles in the neighborhood, and at the end of the game you score for a majority in each area of the microworld! The game has eight modular rules that change the gameplay, and these rules can be combined in any way desired.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Martino Chiacchiera

Artists

1
Ruslan Audia

Publishers

2
Cranio Creations Heidelberger Spieleverlag

Linked items

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