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Agamemnon box art
2016 Ranked #6,170

Agamemnon

A two-player abstract strategy game where rival gods deploy warriors, leaders, and weavers across the Trojan War. Each connection scores by strength, rank, or numbers, while weavers alter the board’s strings to reshape every future contest.

Abstract Abstract Strategy Ancient Area Majority / Influence Modular Board

Players

2

Play time

20-30 min

Age

12+

Complexity

2.1/5

Rating

6.68

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

None can defy the will of the gods but the gods themselves. Driven by the ambition of their king, the Greeks have arrived on the shores of Troy.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

None can defy the will of the gods but the gods themselves. Driven by the ambition of their king, the Greeks have arrived on the shores of Troy. Some seek power, some seek revenge, while still others seek the great moment in battle that will define their place in history. Agamemnon is a fast-paced strategy board game in which two players take on the roles of ancient Greek gods during the Trojan War. By tactically deploying warriors to where they're needed across the board, each player may influence the final outcome of the battles famously detailed in Homer's Iliad. Some areas will be decided by the strength of the warriors, others by sheer weight of numbers, and some by the inspiration your heroes provide. To begin the game, Strings of Fate tiles are placed on their matching spaces on the board, and each player receives one set of fifteen playing tiles. These tiles come in three varieties: Warriors, with a numerical value marking their strength, Leaders, with both a letter rank and a strength value, and Weavers who have no strength or rank, but instead manipulate the Strings of Fate. Each player will shuffle their tiles face down in front of them. The first player flips over one of their tiles, and places it on any available space. If it’s a Weaver, its effect immediately comes into play: the Warp Weaver may swap two adjacent Strings of Fate, whilst the Weft Weaver simply splits all strings it’s connected to. After the first turn, each player flips and plays two tiles on their turns. Once all the tiles have been placed, each string is resolved: each Strength String is won by the player with the highest combined strength contained within it; each Leadership String is won by the player with the single highest ranked tile within the string; and Force Strings are won by the player with the most tiles, including Weavers, in the string. Players claim all the tiles from Strings of Fate they have won, and the player with the most tiles at the end wins.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20–30 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Günter Cornett

Artists

2
José Daniel Cabrera Peña Rocío Espín Piñar

Publishers

1
Osprey Games

Linked items

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