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Mercury/market Garden box art

Mercury/market Garden

Players

2

Time

?-?

Age

?+

Weight

1.71

Rating

5.55

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. Cooperation is not a major focus in the game.

Replay value

Mercury/Market Garden has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a rewarding and engaging experience.

Luck profile

The final luck score for Mercury/Market Garden is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

[Following Anzio-Cassino], the next game in the Battle Command Series will be Market Garden / Crete portraying two fascinating airborne operations. The game is playable in 1 to 2 hours maximum. http://www.boardgamegeek.com/boardgamefamily/5070/battle-command-series ) The Battle Command Series are quick playing games with large 7/8" counters, a double sided map board, rules, and dice. Each battle has 4 pages of rules. Units are rated for their strength and movement, as well an endurance rating that reflect how much damage a unit can sustain in combat. Each battle includes 2 scenarios, one for the complete campaign, and one for a shorter scenario.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Michael Rinella

Artists

1
Brandon Pennington

Publishers

1
Worthington Games

Linked items

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