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The Men Who Would Be Kings: Colonial Wargaming Rules box art

The Men Who Would Be Kings: Colonial Wargaming Rules

Players

2

Time

?-?

Age

12+

Weight

2.2

Rating

7.70

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Men Who Would Be Kings: Colonial Wargaming Rules has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

The Men Who Would Be Kings: Colonial Wargaming Rules has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. It offers different experiences each time it is played, has impactful expansions, deep strategic possibilities, and adapts well to different player counts. The player interaction score is average, contributing to the overall replayability. Overall, it provides a fresh and engaging experience with room for improvement and discovery of new tactics and strategies.

Luck profile

The Men Who Would Be Kings: Colonial Wargaming Rules has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war--where either side could be victorious--and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris, and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals, or to a horrible end at the point of a spear tip.

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Credits

Designers

1
Daniel Mersey

Artists

1
Peter Dennis

Publishers

1
Osprey Publishing

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