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Mechwarrior: Dark Age box art
2002 Ranked #6,040

Mechwarrior: Dark Age

A combined-arms miniature wargame where players deploy mechs, vehicles, and infantry to conquer an opponent. Action-based combat uses rotating dials, and a mech’s heat buildup changes its capabilities as it pushes through more actions.

Customizable Games Collectible Components Dice Action Points Variable Player Powers

Players

2-10

Play time

Not listed

Age

10+

Complexity

2.71/5

Rating

6.29

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Mechwarrior: Dark Age is Wizkids Games continuation of the BattleTech property. Jordan Weisman has tasked his design team with using the click-dials used in Mage Knight/Mage Knight Dungeons/Hero Clix to present a system of combined arms warfare in the BattleTech universe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mechwarrior: Dark Age is Wizkids Games continuation of the BattleTech property. Jordan Weisman has tasked his design team with using the click-dials used in Mage Knight/Mage Knight Dungeons/Hero Clix to present a system of combined arms warfare in the BattleTech universe. The system encourages use of Battlemechs, vehicles, and infantry to conquer your opponent. The vehicles and infantry have dials similar to Mage Knight figures, with some new symbols to indicate new game mechanics. Vehicles have long bases, like the mounted units. Battlemechs use larger dials and include a heat dial which modifies three of the stats as the mech performs more actions. The final result, while similar to Mage Knight is much more, using the simple action based system and dials, and bringing a new form of wargaming to the table.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–10
Best with
2–4
Play time
60 min
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

3
Kevin Barrett Paul Nobles Matt Robinson

Artists

3
Sandra Garavito Ethan Pasternack Kevin Perrine

Publishers

1
WizKids (I)