Table feel
Arcane Legions has a high level of direct confrontation and strategic depth. Players frequently interact with each other and must pay attention to others' actions. However, there is less emphasis on cooperation in the game.
Description: In the year 42BCE, a mysterious magical force was unleashed upon an unsuspecting world. The miasmic shockwave of pure otherworldly magic spread outward from a point somewhere in the middle east, and in a few short hours plunged the entire globe into chaos. In those t...
Players
2-6
Time
60-120
Age
10+
Weight
2.38
Rating
6.36
Should this hit the table?
Arcane Legions has a high level of direct confrontation and strategic depth. Players frequently interact with each other and must pay attention to others' actions. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Arcane Legions has a high level of direct confrontation and strategic depth. Players frequently interact with each other and must pay attention to others' actions. However, there is less emphasis on cooperation in the game.
Arcane Legions offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has moderate ease of learning. Overall, it provides a solid replayability experience with a score of 7.9 out of 10.
Arcane Legions has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Description: In the year 42BCE, a mysterious magical force was unleashed upon an unsuspecting world. The miasmic shockwave of pure otherworldly magic spread outward from a point somewhere in the middle east, and in a few short hours plunged the entire globe into chaos. In those terrible moments, human civilization changed forever. Magic infused their very bones, manifested in their children, came unbidden to the fingertips of their women, and plagued their countryside in uncontrolled bursts of power. Ordinary beasts of the wilderness were turned by these bursts into fanciful creatures of legend. Entire tribes of humans from all corners of the world were altered by the flood of uncontrolled magic, changing before the very eyes of their friends and neighbors into elves, dwarves, orcs, trolls, centaurs, and even minotaurs. Creatures that normally existed between our reality and others were shunted into this one, leaving ghosts, faeries, and other magical creatures stranded in our world in ways they were never intended to be. Even remnants of the Old World, gods of the ancients and their ken, were awakened from their immortal slumber through this great cataclysm to trouble mankind once more. The world had changed forever. The year is now 37BCE and the middle-east sits at the center of a vast struggle to control humanity’s fate. Three powerful nations have harnessed the power unleashed by the day of chaos, and they struggle to claim dominance over the known world. Their arcane legions are now yours to control. Gameplay: If you ever wondered what happened to the guys from WizKids just take a look at this game and you will know what they have been doing with the downtime after WizKids closed their doors. Players each field "bases" of variable sizes (Sortie/small and Formation/large) with individual figures inserted into starting positions on the base. The goal is to control victory point areas and inflict losses on the opponent. Movement and battle resolution are conducted through a unique formation management mechanic that allows players to move figures around on the unit bases to increase either movement/melee/ranged combat at the cost of losing capabilities in the other areas. Currently wrapping up play-testing as of May 2009. Arcane Legions will be available in September of 2009. Initially, look for 3 different factions (Egyptians, Romans, and Han Dynasty). Figures are highly detailed true 25mm made from PVC 105. Common figures are unpainted with colored tempo prints on banners and shields, while all the uncommon, rare and Commander figures (Booster Pack contents) are fully pre-painted. The game is designed to use both types. There are 9 different unpainted common figures for each faction and at least 20 different fully painted premium figures for each faction. If you buy a legion bundle of a faction you receive around 70 prepainted figures, whereas buying one of each army pack gets you about 54 unpainted figures. With more than 110 figures, the Starter Pack includes small armies for all three factions and enough formation bases, sortie bases and base cards for a complete two player game. The Army Packs contain 40 common soldiers. The Cavalry Packs contain 15 mounted figures. The Booster Packs contain 5-10 (depending on the size) Leader / special figures and their associated base cards, plus five additional formation base cards for use with figures from the Army and Cavalry Packs. All Arcane Legions products (with the exception of the Starter) can be purchased faction specific.
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