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Matching Madness box art

Matching Madness

Players

2-6

Time

?-?

Age

5+

Weight

1.25

Rating

5.82

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Matching Madness has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' strategies and turns frequently. However, there is less emphasis on cooperation in the game.

Replay value

Matching Madness has a high variability gameboard, offering different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Matching Madness has a strong replayability score of 7.9.

Luck profile

Matching Madness has a moderate level of luck involved in the game. Random elements, such as card draws or dice rolls, have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

There are different colored rings, circles and figures on three wooden dice. Roll the dice. Players use observation skills to be the first to find the matching combination on the game boards. Players race to get all their tokens on the boards before the others.

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Editions

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Commerce

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Credits

Designers

1
Hermann Seitz

Artists

1
Joachim Krause

Publishers

5
Damm / Egmont Discovery Toys F.X. Schmid Ravensburger VAKKO

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