Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The poor monster TerrorEyes can't see! Roll the big green dice to give the monster back the eyes that match the cards. Be quick because other players take turns rolling the red die to steal your eyes! Who will be the first one to find the monster's eyes?
Core mechanisms
Key systems that shape the decisions players make.