Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-8
Time
?-?
Age
10+
Weight
2.34
Rating
6.55
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Master Thieves has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.
The final luck score for Master Thieves is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
A very unusual game which comes in a beautiful wooden box. Central element is a sort of necklace case (in wood) comprising three levels, each of which has a drawer on each side. Each level can be rotated individually. The whole case looks the same on the top and the bottom so it can be turned around. Everybody chooses a role: wife, jeweler, detective, or master thief and tries to get the biggest loot of beautiful gems. Expanded by: Master Thieves: Expansion Cards
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