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Stolen Paintings box art

Stolen Paintings

Players

2-8

Time

20-45

Age

8+

Weight

2

Rating

6.19

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Stolen Paintings has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, good player interaction, scalable gameplay, and moderate easiness to learn.

Luck profile

The final luck score for Stolen Paintings is 5.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy, making it an engaging and dynamic experience.

Overview

In Stolen Paintings, players take turns playing as a thief attempting to steal and auction off paintings from a museum display. The other players are detectives who attempt to spot the paintings stolen before they are auctioned. The thief earns points for each painting they sneak by the detectives, and the detectives earn points for paintings they correctly identify as stolen. Whoever earns the most points as both a thief and as a detective wins. —description from the publisher

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Editions

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Commerce

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Credits

Designers

1
Bruno Faidutti

Artists

1
James Colmer

Publishers

1
Eagle-Gryphon Games

Linked items

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