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Master Thief box art

Master Thief

Players

3-6

Time

15-30

Age

10+

Weight

2

Rating

6.36

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Master Thief has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Master Thief has a strong replayability score of 7.9.

Luck profile

Master Thief has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, luck still plays a significant role. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Steal the most valuable items from the museum, foil your opponents' attempts to do the same and escape without getting caught! Press your luck each round by beginning your turn drawing a card from a scattered pile of face-down cards called The Museum. Iconography and Wayfinding will guide you through take-that style strategy in order to foil your opponents. Thief Cards represent what you’re up to in the darkness of the Museum, like sneaking, swiping, stashing and stealing. But while you're collecting loot, remember to keep a close eye on the remaining time and the alerted Security to plan the perfect getaway. Escape from the Museum with the most black market credits (BMC), and pull off the grandest heist of all time!

Editions

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Commerce

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Credits

Designers

2
Jacob Parr Jake Spencer

Publishers

1
Sparr Games

Linked items

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