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Margo box art
2006 Ranked #13,706

Margo

Abstract marble strategy game has players place and stack balls, capture groups, and finish with the most pieces in play. Stacking and zombie captures create layered connections that change familiar territory-control tactics.

Abstract Abstract Strategy Enclosure Category: Combinatorial

Players

2-3

Play time

Not listed

Age

9+

Complexity

4.17/5

Rating

7.61

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Margo is an abstract board game similar to Go, except that it's played with marbles which may stack upwards. A special capture rule means that captured pieces that support enemy pieces are not removed.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Margo is an abstract board game similar to Go, except that it's played with marbles which may stack upwards. A special capture rule means that captured pieces that support enemy pieces are not removed. Margo is played by two players, White and Black, on a square grid which is initially empty (6x6 is the standard size). Each player has an unlimited number of balls of their color. Players take turns placing a ball of their colour either: At an empty board point, or Stacked on top of four existing balls (of any colour). Players may not pass. The game ends when the current player has no legal move. The player with the most balls in play wins. Surround capture: After placing a ball, all enemy groups without freedom are captured and removed from the board, except for those which support enemy balls, which remain active in the game as zombies (only board-level freedoms are counted). Over/under rule: A connection crossing over an enemy connection cuts it. No-suicide: It is not permitted to place a ball without freedom, unless that move captures neighbours to create its own freedom. Ko rule: It is not permitted to repeat the board position of any previous turn. Swap rule: After the opening move, the second player may elect to swap colours in lieu of making a move. The name "Margo" = Marbles + Go. Online Play Gamerz (turn-based, play by email or play by web) Jocly (turn-based, live play or play against the computer) Notes Margo is the big brother of the Series: Shibumi set.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
2
Play time
20 min
Age
9+
Complexity
4.2/5
Credits and catalog connections

Credits

Designers

1
Cameron Browne

Artists

1
Néstor Romeral Andrés

Publishers

3
(Web published) nestorgames Pancerola

Linked items

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