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Mare Mediterraneum box art

Mare Mediterraneum

Players

2-6

Time

?-?

Age

12+

Weight

3

Rating

6.49

Fit

Teach 2.9

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

mare mediterraneum has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is not much emphasis on cooperation in the game.

Replay value

Mare Mediterraneum has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with the potential for players to discover new tactics and strategies. The presence of expansions adds even more content and gameplay elements, enhancing the replay value. While the game may not be the easiest to learn, it strikes a good balance between depth and accessibility.

Luck profile

Mare Mediterraneum has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by a balanced mix of luck and strategy.

Overview

In the ancient lands along the Mediterranean, players attempt to satisfy their unique victory conditions via trade, war and construction. This lavishly produced game contains tons of wooden game components and a beautiful roll-out vinyl map. Players produce a score of different commodities to trade with other cities in the hope of creating enough income to fill their capitals with buildings, produce artwork, and fill warehouses with goods.

Media

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Editions

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Commerce

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Credits

Designers

1
Jean du Poël

Artists

1
Jean du Poël

Publishers

1
Historien Spiele Galerie (Historien Spielegalerie)

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