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Mapominoes: Asia & Australasia box art

Mapominoes: Asia & Australasia

Players

2-5

Time

?-?

Age

8+

Weight

1

Rating

6.42

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 1.5

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction

Replay value

The game offers a high level of variability in each playthrough with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and enhances gameplay. The strategic depth allows players to improve their tactics and strategies over time. The game scales well with different numbers of players and maintains its appeal and balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Mapominoes: Asia & Australasia is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

MAPOMINOES is the game that takes you to the edge of the world! This portable game is fun, easy to learn, educational and highly addictive and makes a great present for any family member interested in geography or travel. It’s like dominoes but with maps, as you build a continental map of Asia & Australasia, by connecting countries that share a common border. Stay one step ahead of your opponents, as you race to be the first player to play all your country cards within the confines of your available table space, and win the game. Block your opponents by holding on to China or India or open up the Gulf States by playing Saudi Arabia. Take a boat through the Pacific Ocean to Australia or transit by train through Thailand to Malaysia. Try not to get stuck with Singapore, or landlocked with Laos as you watch the country cards spread across the table. The excitement builds as you have fewer and fewer cards left to play, but less space to play them in as you reach the edge of the world. (The table’s edge). Every country card is different due to their varying border connections and hence no two games are ever the same in this clever game that you will want to play again and again. Play as a stand alone game or combine with Mapominoes games for other continents to make to expand the game to cover the world. A simple game with hidden strategic depth that gives it broad appeal to both children and adults.

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Credits

Designers

1
(Uncredited)

Publishers

1
Wild Card Games (Board Game)

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