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Artline: Hermitage box art

Artline: Hermitage

Players

2-5

Time

20-30

Age

12+

Weight

1

Rating

5.92

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Artline: Hermitage has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

Artline: Hermitage has a moderate level of luck involved in the game. While random elements do have an impact on the outcome, players have a significant ability to mitigate this luck through strategic decisions and planning. The game relies more on player strategy and decisions, with luck playing a minor role overall.

Overview

Do you consider yourself an art connoisseur? Or, maybe, you know nothing of fine arts? This game works great for both cases! Artline is a game of associations based on gorgeous paintings from the world-famous art museums. Current edition includes 96 original masterpieces licensed from the State Hermitage museum in Saint-Petersburg. During the game, the players develop a common grid of cards on the table and define common features for each row and column. Each player starts with 5 cards in hand, and the goal is to get rid of them. One card is played per turn, and you may: 1. Just extend a row/column and draw a new card. The card you play has to fit just one feature of a row or a column. Come up with one if there’s none yet! What could bring a Picasso painting and a classic portrait together? Let's say, a white headdress! Now all the paintings you play in this row or column must contain a person with the white headpiece. OR 2. Play your card at the intersection and don’t draw a new card. The card you play has to fit both features of a row and a column. Think of one or even both of them! Your aim is to get rid of cards, but you don't draw a new one only if you manage to place a card that matches both row and column features, so you have to be very attentive, come up with challenging features, and think ahead to play all your cards on the table!

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Editions

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Credits

Designers

1
Till F. Teenck

Artists

3
Paul Gauguin Claude Monet Vincent van Gogh

Publishers

1
Hobby World

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