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??? (mandara) box art

??? (mandara)

Players

3-4

Time

?-?

Age

12+

Weight

3

Rating

6.87

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Mandara has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. While the game is not the easiest to learn, it offers a good balance between ease of learning and depth. Overall, Mandara has a strong replayability score of 8.09.

Luck profile

The final luck score for Mandara is 7, indicating a game with a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Mandala is type of painting that represents the Buddhist interpretation of the appearance of the universe. Various mandalas are painted to embody the beliefs of Buddhism, even in Japan, ancient artifacts from the Asuka period (550-710 CE) have been left behind. In this game, the players are mandala painters working together to paint a single mandala while competing against each other’s skills. The completion of a mandala painting is accompanied by huge suffering; the painters’ minds wander in six types of world of indecision that are called the six realms. The player who makes the most splendid contribution to the completion of mandala throughout the game to express that belief will win the game. Note: The six realms is a Buddhist concept. It includes Deva realm, Asura realm, Human realm, Animal realm, Hungry Ghost realm, Naraka realm, which are represented by the 6 cards in this game.

Editions

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Credits

Designers

1
???? (Tadatsugu Asou)

Artists

1
Yusuke Mamada

Publishers

1
New Games Order, LLC

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