Table feel
Bastille has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Players
3-4
Time
?-?
Age
12+
Weight
2.56
Rating
7.13
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Bastille has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Bastille has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers a moderate level of easiness to learn, making it accessible to a wide range of players.
Bastille has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
It's the eve of the French Revolution, and you are the leader of a revolutionary group, trying to best position your faction to be ready for when the revolution inevitably begins. To do so, you need money, influence, revolutionary leaders, weapons to arm them, and much more. In the bidding game Bastille, each player has three influence tiles, which will be placed one at a time in one of seven buildings around Paris. After all tiles have been placed, the players resolve each building in the order of who placed the most influence, with the player placing the most getting an extra benefit. There are only three places for influence in each building, so players will have to weigh their options carefully. In each round, a random mission that details which of the various items or symbols players have been collecting will give bonus victory points at the end of the round is revealed. After rounds four and eight (the end of the game), players score for their leaders, how far they have advanced on the Bastille track, and any secret missions they have collected. The player with the most points after eight rounds wins the game and becomes the leader of the Revolution!
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.