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Management Material: Information Technology Edition box art
2003 Ranked #21,841

Management Material: Information Technology Edition

A corporate card game has employees play excuses to pass projects and avoid recognition cards that make escape harder. Completing projects adds points toward unwanted promotion, so the last player below the management threshold wins.

Card Game Hand Management Theme: Business/Management Theme: Computer / Information Technology Industry

Players

2-5

Play time

Not listed

Age

12+

Complexity

1.2/5

Rating

5.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is a stand-alone expansion for Management Material (General Office Edition). This expansion adds more cards with the information technology theme.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is a stand-alone expansion for Management Material (General Office Edition). This expansion adds more cards with the information technology theme. This set can be played by itself, or mixed in with other editions. Management Material is a card game with a corporate theme where the players try to win by avoiding being promoted to management. This is done by playing Excuse cards to avoid the Project cards and passing the Project to the next player. Other players may also play Recognition cards on you, which make it more difficult to get out of the project with an Excuse. Ultimately, some player will end up completing the Project, and that player adds the card to their completed projects, pushing them closer to the 30 points necessary to be identified as Management Material and losing the game. The last player that avoids being promoted to management wins the game. Event cards provide an additional randomizing element.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3
Play time
30 min
Age
12+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Dave Cook (II)

Publishers

1
Zipwhaa, Inc.

Linked items

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