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Management Material: Information Technology Edition box art

Management Material: Information Technology Edition

Players

2-5

Time

?-?

Age

12+

Weight

1.2

Rating

5.53

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Management Material: Information Technology Edition is 8.67, indicating a low influence of luck. The game relies heavily on player decisions and strategy, with minimal impact from random elements. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, luck plays a minor role in determining the game outcome.

Overview

This is a stand-alone expansion for Management Material (General Office Edition). This expansion adds more cards with the information technology theme. This set can be played by itself, or mixed in with other editions. Management Material is a card game with a corporate theme where the players try to win by avoiding being promoted to management. This is done by playing Excuse cards to avoid the Project cards and passing the Project to the next player. Other players may also play Recognition cards on you, which make it more difficult to get out of the project with an Excuse. Ultimately, some player will end up completing the Project, and that player adds the card to their completed projects, pushing them closer to the 30 points necessary to be identified as Management Material and losing the game. The last player that avoids being promoted to management wins the game. Event cards provide an additional randomizing element.

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Editions

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Credits

Designers

1
Dave Cook (II)

Publishers

1
Zipwhaa, Inc.

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