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Making Profit: The Boardgame box art

Making Profit: The Boardgame

Players

2-6

Time

?-?

Age

8+

Weight

1.5

Rating

5.56

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's actions. However, there is less emphasis on cooperation in achieving goals or objectives.

Replay value

The game offers a high degree of variability with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The deep strategic possibilities and room for improvement over time make each playthrough fresh and engaging. The game scales well with different numbers of players, maintaining its appeal and balance. While the game may take some time to learn, it offers a rewarding and immersive experience.

Luck profile

The final luck score for Making Profit: The Boardgame is 4.67. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. While luck does play a significant role, player strategy and decisions also have a significant influence on the game outcome.

Overview

Game description from the publisher: "You can make a profit in several ways – either by producing goods yourself or investing in other players' activities. But which method is more efficient – should you depend mainly on your own wisdom or would you prefer the way of passive investing? Answer can be found from Making Profit: The Boardgame. 2-6 players. Money. Stock. Production. Everything depends on you!" In Making Profit: The Boardgame every player is both factory manager and investor at the same time. As factory manager you have to decide: should you run the factory for profits or develop it instead... and what area to develop: resource or products? As investor you have to choose the factories to invest into; should you stick close to your own plant or are there more lucrative options made available by opponents? But there are so few actions available each turn...and at the end the winner is the one with most combined wealth.

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Editions

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Credits

Designers

1
Aigar Alaveer

Artists

1
Aigar Alaveer

Publishers

1
2D6.EE (Side Quest Games)

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