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Magnolia box art

Magnolia

Players

2-5

Time

10-20

Age

10+

Weight

1.83

Rating

7.27

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct confrontation and strategic depth.

Replay value

Magnolia has a high replayability score due to its strong variability in the gameboard, expansions available, and strategic depth. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Magnolia provides a fresh and engaging experience with a high replayability score of 7.9.

Luck profile

Magnolia has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Magnolia offers a good balance between luck and player agency.

Overview

Players lead a wide variety of creatures to build a kingdom. By placing the cards in your hand in the [3X3] field given to you, various abilities will be generated. The player who places them most effectively will win. Gain fortune, improve your skills and faith, and develop your country while competing with neighboring countries. Players can play up to 2 cards a turn and place them in a 3x3 grid on the table in front of them. if you play 2 cards, you get no money, if you play 1 you get 1 coin, if you play no cards, you get 2 coins. It is important to consider the card and its position with the aim of acquiring strength and bonuses. This is because there are position rules such as "If you line up in a row with the same race / occupation, you can receive a placement bonus" and "Only units in the front line of each row can participate in the war". The game ends when someone plays 9 cards or reached 40 points. The player with the most points wins. —description from publisher

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Masato Uesugi

Artists

1
??? ?? (Tori Hasegawa)

Publishers

1
Arclight Games