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Magic Realm box art
Rich game profile

Magic Realm

From the 2nd edition rulebook intro for MAGIC REALM: MAGIC REALM is a game of fantasy adventuring, set in a land filled with monsters, fabulous treasures, great warriors, and magicians. The scene is set in the ruins of a mighty kingdom, now inhabited by sparse groups of natives a...

Players

1-16

Time

60-240

Age

12+

Weight

4.55

Rating

7.30

Should this hit the table?

Quick read before the metadata.

The final interaction score for Magic Realm is 7.6 out of 10, indicating a high level of direct and strategic confrontation with moderate interaction frequency. However, the game does not emphasize cooperation as much.

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The final interaction score for Magic Realm is 7.6 out of 10, indicating a high level of direct and strategic confrontation with moderate interaction frequency. However, the game does not emphasize cooperation as much.

Replay value

Magic Realm offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The availability of expansions adds to the replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Magic Realm has a strong replayability score of 7.9.

Luck profile

Magic Realm has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

From the 2nd edition rulebook intro for MAGIC REALM: MAGIC REALM is a game of fantasy adventuring, set in a land filled with monsters, fabulous treasures, great warriors, and magicians. The scene is set in the ruins of a mighty kingdom, now inhabited by sparse groups of natives and swarms of monsters. Beneath it all are the rich remnants of a magical civilization, scattered and lost across the map. To this scene come the adventurers, seekers of riches and fame, to make a name for themselves in this promising field. Swordsman and Dwarf, Magician and Sorceror, the humans and the half-humans come seeking to loot the legendary riches of a lost civilization. Now you can play the part of one of these adventurers, stepping into an unknown Realm of magic and monsters, battles and treasures. As a player, you will take on the role of one of the sixteen major characters who are represented in detail in the game. You will control where he goes, what he tries to do, how he handles himself in combat, and much more. In the course of the game, you will run into deadly monsters, tribes of humans ranging from old friends to sworn enemies, and treasures that will enhance your abilities in many ways. MAGIC REALM is a complex game designed to recapture the suspense and desperate struggles of fantasy literature. The game creates a small but complete fantasy world, where each game is a new adventure with a new map where everything lies hidden at new locations. The game includes many more playing pieces than are actually used in a single playing. The additional pieces are set up and can appear, depending on the directions in which the characters explore, but many of the treasure troves, treasures, and spells will still be set up, unfound, when the game ends, and many of the monsters and natives might never be met. The result is an extremely unpredictable game full of surprises, a game that plays very differently each time it is played. The complete game system includes hiking, hiding and searching, fatigue, wounds, rest, trade, hiring natives, and combat between characters, monsters, and natives using a variety of weapons on horseback and afoot, as well as many magical effects. Between exploring a new land where the mountains, caves, valleys, and woods change every game, and not knowing what you will find in each place, you will find each game a new and unpredictable adventure, filled with surprises. You will find this like no other board game you have ever played. Avalon Hill Complexity rating - 9 See also the list of articles about Magic Realm in The General.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Rules, aids, translations

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Credits

People and publishers

Designers

1
Richard Hamblen

Artists

5
George Goebel Richard Hamblen Kim Gromoll Randall C. Reed Chris White (I)

Publishers

1
The Avalon Hill Game Co

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