ABG All Board Games
Machiavelli box art
Rich game profile

Machiavelli

Machiavelli recreates the historical situation of the fast developing and ever shifting balance of power struggle in Renaissance Italy. There are five major powers: The Republics of Florence and Venice, the Duchy of Milan, the Kingdom of Naples and the Papacy (which was a secular...

Players

4-8

Time

?-?

Age

12+

Weight

3.2

Rating

7.09

Should this hit the table?

Quick read before the metadata.

Machiavelli has a high level of direct confrontation with battles and competitive actions. It also has a good amount of strategic depth in confrontation through resource denial and strategic positioning. Players need to pay attention to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Machiavelli has a high level of direct confrontation with battles and competitive actions. It also has a good amount of strategic depth in confrontation through resource denial and strategic positioning. Players need to pay attention to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Machiavelli offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and player interaction contribute to its replay value, while the scalability ensures a consistent experience regardless of the number of players. Although it may take some time to learn, the game offers a rewarding and engaging experience overall.

Luck profile

Machiavelli has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Machiavelli strikes a good balance between luck and strategy.

Overview

What ABG knows about this game

Machiavelli recreates the historical situation of the fast developing and ever shifting balance of power struggle in Renaissance Italy. There are five major powers: The Republics of Florence and Venice, the Duchy of Milan, the Kingdom of Naples and the Papacy (which was a secular power in this era) along with 3 major foreign powers: Valois France, Hapsburg Austria and the Ottoman Turks. All of these states singly or in combination compete for control of the peninsula. Expanded by: Alea Magazine nº22 contained seven new scenarios for Machiavelli.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

2
S. Craig Taylor James B. Wood

Artists

3
Kaye Catledge Cathy Chastain Kurt Miller

Publishers

2
The Avalon Hill Game Co Battleline

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.